Namrutha Gude

Unity Multiplayer & Gameplay Developer

Unity developer with 3.5+ years of experience building multiplayer and gameplay systems across mobile, PC, and WebGL platforms using Unity and C#.

Specialized in Photon networking, Firebase services, and scalable gameplay architecture while shipping games on Steam, Android, WebGL and browser platforms.

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Professional Experience

Unity Developer (Freelance)

2025 – Present
  • Converted a single-player PC game into a real-time multiplayer experience using Photon PUN.
  • Developed and released a Coloring Book Game MVP for Yandex Games.
  • Implemented multiplayer matchmaking and room management systems.
  • Integrated analytics, monetization and social SDKs.
  • Mentored junior developers in Unity architecture and debugging workflows.

Unity Developer – Unikh Games

2023 – 2025
  • Led development of a multiplayer football game targeting Steam, Android and WebGL.
  • Implemented real-time multiplayer systems using Photon PUN.
  • Integrated MySQL database for player data and authentication.
  • Developed features including achievements, leaderboards and in-app purchases.
  • Collaborated closely with designers and artists to improve gameplay systems and UI.

Unity Developer Intern – Digamend Technologies

2022 – 2023
  • Implemented scalable systems using ScriptableObjects and AssetBundles.
  • Developed realtime features using Firebase database and storage.
  • Improved gameplay feedback loops using MMFeedbacks.
  • Assisted debugging and testing for project releases.

Projects

Soccer Fan

Online multiplayer football game released on Steam featuring competitive real-time matches and cross‑platform gameplay.

  • Real-time multiplayer using Photon networking
  • Player synchronization and match gameplay systems
  • Achievements and leaderboard integration
  • Released on Steam
Play Game

Laser Tanks

Arcade style tank combat game released on Steam. My contribution focused on implementing and optimizing the multiplayer systems.

  • Implemented real-time multiplayer features
  • Developed lobby and matchmaking systems
  • Synchronized player actions and combat over network
  • Optimized network performance for smoother gameplay
Play Game

BINGO

2D multiplayer Bingo game playable in the browser with AI and online gameplay modes.

  • Turn-based gameplay system
  • Dynamic board generation
  • Win detection logic
  • WebGL browser deployment
Play Game

Mask Dash

Game jam project featuring competitive gameplay against AI opponents with powerup mechanics.

  • AI behavior system
  • Round-based gameplay loop
  • Dynamic powerup mechanics
  • Currently expanding with multiplayer
Play Game

Glitch of the Dead

Glitch themed survival runner developed during a game jam with reactive visual effects.

  • Enemy spawning system
  • Player survival gameplay
  • Dynamic glitch visual effects
  • Published on itch.io
Play Game

Burnt Fortune

Arcade risk‑reward game created during the Brackeys Game Jam.

  • Cookie collection gameplay
  • Risk vs reward scoring system
  • Fast paced arcade loop
  • Built using Unity
Play Game

Dinoo

Endless runner inspired by the classic offline dinosaur browser game.

  • Obstacle avoidance gameplay
  • Score progression system
  • WebGL browser deployment
  • Built using Unity
Play Game

Rabbit

Simple 2D browser game built with Unity focusing on collectible gameplay mechanics.

  • Player movement mechanics
  • Collectible gameplay
  • Browser playable
  • Unity WebGL build
Play Game

Game Systems Built

Photon Multiplayer Networking
Matchmaking & Lobby System
Enemy AI Systems
Turn Based Gameplay
Object Pooling
Wave Spawning
Health & Damage System
Event Driven Architecture

Tech Stack

Unity
C#
Photon PUN
Photon Fusion
Firebase
SQL
Addressables
AssetBundles
Object Pooling
Multiplayer Systems
Gameplay Programming

Currently Building

Currently developing an idle / tycoon style game inspired by Adventure Capitalist focused on scalable upgrade systems and long term progression mechanics.