Unity developer with 3.5+ years of experience building multiplayer and gameplay systems across mobile, PC, and WebGL platforms using Unity and C#.
Specialized in Photon networking, Firebase services, and scalable gameplay architecture while shipping games on Steam, Android, WebGL and browser platforms.
Online multiplayer football game released on Steam featuring competitive real-time matches and cross‑platform gameplay.
Arcade style tank combat game released on Steam. My contribution focused on implementing and optimizing the multiplayer systems.
2D multiplayer Bingo game playable in the browser with AI and online gameplay modes.
Game jam project featuring competitive gameplay against AI opponents with powerup mechanics.
Glitch themed survival runner developed during a game jam with reactive visual effects.
Arcade risk‑reward game created during the Brackeys Game Jam.
Endless runner inspired by the classic offline dinosaur browser game.
Simple 2D browser game built with Unity focusing on collectible gameplay mechanics.
Currently developing an idle / tycoon style game inspired by Adventure Capitalist focused on scalable upgrade systems and long term progression mechanics.